Difference between revisions of "Hemalurgy"

Jump to navigation Jump to search
8 bytes removed ,  3 years ago
no edit summary
(Rewording and removing space)
Hemalurgy was not specifically created by [[Ruin]] but rather arose from the interactions between Preservation, Ruin, and Scadrial itself.{{wob ref|5269}} This Metallic Art has an inherent flaw: each spike creates holes in the mind, making individuals who have received spikes easier to manipulate. Through powerful emotional Allomancy, one can Push or Pull on a spiked creature's emotions so hard that they literally come under the Allomancer's control.{{book ref|mb3|3}}{{epigraph ref|mb3|21}} Indeed, the spikes in the koloss were what allowed [[Rashek]] to control them. Kandra also can be controlled in this way, but as Allomancers decreased in power, this knowledge was forgotten.{{book ref|mb2|54}}
 
Damage done to a persons spiritweb by Hemalurgy will have implications for said person during the transition period between physical death and passing into the [[Beyond]]. These effects are lessened after they pass to the [[Beyond]].{{wob ref|7232}}
 
== Other Uses ==
Editors
7,861

edits

Navigation menu