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Difference between revisions of "Focus"

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m (tweaks)
m (Capitalization, -Fabrials, I don't think it is a "magic system" per se)
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Only Magic systems with known focuses are below
 
Only Magic systems with known focuses are below
   
;[[AonDor]]: [[AonDor]] uses patterns connected to the geographical location of [[Arelon]] that once drawn by an [[elantrian]] allow [[Investiture]] to affect the [[Physical Realm]].
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;[[AonDor]]: [[AonDor]] uses patterns connected to the geographical location of [[Arelon]] that once drawn by an [[Elantrian]] allow [[Investiture]] to affect the [[Physical Realm]].
 
;[[Forgery]]: [[Forgery]] uses stamps with detailed instructions to alter somethings history. The instructions have ties to a geographical location near by.
 
;[[Forgery]]: [[Forgery]] uses stamps with detailed instructions to alter somethings history. The instructions have ties to a geographical location near by.
;[[Allomancy]]: [[Allomancy]] uses metal by takening it into the body where it is used as a filter to determine what effect is created. {{qa ref|691|11|Why are specific focuses chosen for specific Shards?|date=May, 2010}}
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;[[Allomancy]]: [[Allomancy]] uses metal by taking it into the body where it is used as a filter to determine what effect is created.{{qa ref|691|11|Why are specific focuses chosen for specific Shards?|date=May, 2010}}
 
;[[Feruchemy]]: [[Feruchemy]] uses metal to determine what attributes can be stored in it.
 
;[[Feruchemy]]: [[Feruchemy]] uses metal to determine what attributes can be stored in it.
;[[Hemalurgy]]: [[Hemalurgy]] uses metal to steal and implant attributes, both magical and non magical, from one person to the next. The metal determines what can be stolen as well as the location on the body when drawing and implanting a hemalergic spike, Flowing blood is required.
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;[[Hemalurgy]]: [[Hemalurgy]] uses metal to steal and implant attributes, both magical and non magical, from one person to the next. The metal determines what can be stolen as well as the location on the body when drawing and implanting a Hemalergic spike, flowing blood is required.{{cite}}
;[[Awakening]]: [[Awakening]] uses [[Breath]] and color drawn from non living material as fuel while commands determine what effect is created. Commands are used to animate objects, pitch and tone is important in this process as is the mental picture in the awakener's mind. {{qa ref|691|11}}
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;[[Awakening]]: [[Awakening]] uses [[Breath]] and color drawn from non living material as fuel while commands determine what effect is created. Commands are used to animate objects, pitch and tone is important in this process as is the mental picture in the Awakener's mind.{{qa ref|691|11}}
;[[Surgebinding]]: [[Surgebinding]] is granted by the [[Nahel Bond]] between Spren and Humans decide what [[Surge]]s are available to be used.
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;[[Surgebinding]]: [[Surgebinding]] is granted by the [[Nahel Bond]] between spren and humans decide what [[Surge]]s are available to be used.
 
;[[Soulcasting]]: [[Soulcasting]] uses the molecular structure of gems infused with [[Stormlight]] determine what category of things it can be changed into. The exact thing something transforms into is determined by the will of the person [[Soulcasting]].
 
;[[Soulcasting]]: [[Soulcasting]] uses the molecular structure of gems infused with [[Stormlight]] determine what category of things it can be changed into. The exact thing something transforms into is determined by the will of the person [[Soulcasting]].
 
;[[Aviar]]: [[Aviar]] bond with humans and create unique effects depending on what type of [[Aviar]] is bonded.
;[[Fabrial]]s: [[Fabrial]]s are a magical Science System that uses an infused Gems color and mechanical configuration to create an effect.
 
;[[Aviar]]: [[Aviar]] bond with humans and create unique effects depending on what type of [[Avair]] is bonded.
 
   
 
== Notes ==
 
== Notes ==
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{{stub}}
 
{{stub}}
 
{{cosmere}}
 
{{cosmere}}
[[category: magic]]
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[[Category: Magic]]

Revision as of 23:21, 30 May 2015

A focus is a specific magic-related term in the Cosmere, it is the method by which Investiture is formed into magical effects. Magic systems use the focus as a filter for what the effect is.

Magic Systems and Their Focus

Only Magic systems with known focuses are below

AonDor
AonDor uses patterns connected to the geographical location of Arelon that once drawn by an Elantrian allow Investiture to affect the Physical Realm.
Forgery
Forgery uses stamps with detailed instructions to alter somethings history. The instructions have ties to a geographical location near by.
Allomancy
Allomancy uses metal by taking it into the body where it is used as a filter to determine what effect is created.[1]
Feruchemy
Feruchemy uses metal to determine what attributes can be stored in it.
Hemalurgy
Hemalurgy uses metal to steal and implant attributes, both magical and non magical, from one person to the next. The metal determines what can be stolen as well as the location on the body when drawing and implanting a Hemalergic spike, flowing blood is required.[citation needed]
Awakening
Awakening uses Breath and color drawn from non living material as fuel while commands determine what effect is created. Commands are used to animate objects, pitch and tone is important in this process as is the mental picture in the Awakener's mind.[1]
Surgebinding
Surgebinding is granted by the Nahel Bond between spren and humans decide what Surges are available to be used.
Soulcasting
Soulcasting uses the molecular structure of gems infused with Stormlight determine what category of things it can be changed into. The exact thing something transforms into is determined by the will of the person Soulcasting.
Aviar
Aviar bond with humans and create unique effects depending on what type of Aviar is bonded.

Notes

  1. a b Why are specific focuses chosen for specific Shards?
    Theoryland - May, 2010# Cite error: Invalid <ref> tag; name "qa-691-11" defined multiple times with different content
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