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Difference between revisions of "Focus"
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== Magic Systems and Their Focus == |
== Magic Systems and Their Focus == |
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+ | Only Magic systems with known focuses are below |
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− | ;[[Feruchemy]]: Metal is used to determine what attributes can be stored in it. |
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+ | ;[[Forgery]]: [[Forgery]] uses stamps with detailed instructions to alter somethings history. The instructions have ties to a geographical location near by. |
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− | ;[[ |
+ | ;[[Feruchemy]]: [[Feruchemy]] uses metal to determine what attributes can be stored in it. |
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− | ;[[Fabrial]]s: |
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+ | ;[[Surgebinding]]: [[Surgebinding]] is granted by the [[Nahel Bond]] between Spren and Humans decide what [[Surge]]s are available to be used. |
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+ | ;[[Fabrial]]s: [[Fabrial]]s are a magical Science System that uses an infused Gems color and mechanical configuration to create an effect. |
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+ | ;[[Aviar]]: [[Aviar]] bond with humans and create unique effects depending on what type of [[Avair]] is bonded. |
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− | It is not clear what foci exist on [[Roshar]] for [[Surgebinding]]. It has been suggested that [[Stormlight]] itself is the focus there, though it could be the [[spren]]. |
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== Notes == |
== Notes == |
Revision as of 01:02, 30 May 2015
A focus is a specific magic-related term in the Cosmere, it is the method by which Investiture is formed into magical effects. Magic systems use the focus as a filter for what the effect is.
Magic Systems and Their Focus
Only Magic systems with known focuses are below
- AonDor
- AonDor uses patterns connected to the geographical location of Arelon that once drawn by an elantrian allow Investiture to affect the Physical Realm.
- Forgery
- Forgery uses stamps with detailed instructions to alter somethings history. The instructions have ties to a geographical location near by.
- Allomancy
- Allomancy uses metal by takening it into the body where it is used as a filter to determine what effect is created. [1]
- Feruchemy
- Feruchemy uses metal to determine what attributes can be stored in it.
- Hemalurgy
- Hemalurgy uses metal to steal and implant attributes, both magical and non magical, from one person to the next. The metal determines what can be stolen as well as the location on the body when drawing and implanting a hemalergic spike, Flowing blood is required.
- Awakening
- Awakening uses Breath and color drawn from non living material as fuel while commands determine what effect is created. Commands are used to animate objects, pitch and tone is important in this process as is the mental picture in the awakener's mind. [1]
- Surgebinding
- Surgebinding is granted by the Nahel Bond between Spren and Humans decide what Surges are available to be used.
- Soulcasting
- Soulcasting uses the molecular structure of gems infused with Stormlight determine what category of things it can be changed into. The exact thing something transforms into is determined by the will of the person Soulcasting.
- Fabrials
- Fabrials are a magical Science System that uses an infused Gems color and mechanical configuration to create an effect.
- Aviar
- Aviar bond with humans and create unique effects depending on what type of Avair is bonded.
Notes
- ↑ a b Why are specific focuses chosen for specific Shards?
— Theoryland - May, 2010# Cite error: Invalid<ref>
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