Difference between revisions of "Alonoe"

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{{for|Lake Alonoe|the body of water on [[Sel]]}}
 
{{for|Lake Alonoe|the body of water on [[Sel]]}}
'''Alonoe''' is a member of the [[Ire]].{{msh ref|5|2}}
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'''Alonoe''' is a member of the [[Ire]],{{msh ref|5|2}} a group of [[Elantrian]]s from [[Sel]]{{wob ref|5870}} that have taken up residence in the [[Cognitive Realm]].{{wob ref|5671}}
   
 
== Appearance and Personality ==
 
== Appearance and Personality ==
Like the other members of the Ire, Alonoe is incredibly old.{{wob ref|7647}} She is wizened, bald, and has puckered lips.{{msh ref|5|2}} She has silvery skin that glows faintly, typical of [[Elantrian]]s.{{book ref|elantris|prologue}}{{msh ref|5|2}} [[Kelsier]] describes her as a "dried up" ancient creature that is not immediately recognizable as human.{{msh ref|5|2}} As a member of the Ire, she wears a hooded white robe with silver embroidery.{{msh ref|5|2}} She is imperious and appears to be an authority figure within the Ire.{{msh ref|5|3}}
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Like many of the other members of the Ire, Alonoe is incredibly old.{{wob ref|7647}} She has silvery skin that glows faintly, typical of [[Elantrian]]s.{{book ref|elantris|prologue}}{{msh ref|5|2}} Although aging works differently in the Cognitive Realm,{{wob ref|718}} she is wizened, bald, and has puckered lips.{{msh ref|5|2}} [[Kelsier]] describes her as a "dried up" ancient creature that is not immediately recognizable as human.{{msh ref|5|2}} As a member of the Ire, she wears a traditional hooded white robe with silver embroidery.{{msh ref|5|2}} Her robe has thicker bands of silver than those of her colleagues.{{msh ref|5|2}} She is imperious and appears to be an authority figure within the Ire.{{msh ref|5|3}}
   
 
== History ==
 
== History ==
  +
The Ire is an extremely old organization{{wob ref|5870}} and Alonoe's physical appearance and her authority within the Ire imply that she has been a member for a very long time. At some point, the Ire constructed a fortress on the edge of [[Scadrial]]'s Cognitive Realm.{{wob ref|5671}} The members of the Ire were not on Sel when the [[Reod]] occurred,{{wob ref|10476}} but they were affected by it in some way.{{wob ref|1920}}
She leads the expedition to take control of [[Preservation]], before being thwarted by [[Kelsier]].{{msh ref|5|3}}
 
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Alonoe is present in the Ire's fortress when [[Kelsier]] finds and attempts to investigate it.{{msh ref|5|2}} When one of the Ire's guardsmen spots Kelsier, he and the guard captain report the incident to Alonoe, whom they salute and address as "ancient one".{{msh ref|5|2}} Alonoe has been wary of intrusions by [[shade]]s from [[Threnody]], and assumes that Kelsier is one of them.{{msh ref|5|2}} She instructs the guard captain to turn on a special device that contains a large yellow gemstone, hoping to detect any Threnodites nearby.{{msh ref|5|2}} Although the device does not detect Kelsier since he is Scadrian, she tells the guards and the rest of the Ire that they need to stay alert.{{msh ref|5|2}}
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The Ire discuss their plan to seize the power of [[Preservation]] when its [[Vessel]], [[Leras]], dies.{{msh ref|5|2}} Alonoe is concerned about [[Ruin]], but she will not let him deter the plan.{{msh ref|5|2}} Kelsier is irritated by Alonoe's ambition, partly because he has befriended Leras (whom he calls "Fuzz").{{msh ref|5|2}} He discovers the key to the Ire's plan, a [[Ire's orb|magical orb]] that can provide the [[Connection]] necessary for someone to ascend as Preservation.{{msh ref|5|2}} They plan to use wards to prevent Ruin from noticing the device.{{msh ref|5|3}} Kelsier decides to thwart the Ire by stealing the orb.{{msh ref|5|2}}
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About a week later, Alonoe leads an expedition of five members of the Ire and fifteen guards who ride from the keep on horseback, intending to take control of Preservation.{{msh ref|5|3}} Although four of the Ire members carry decoy orbs, Kelsier correctly guesses that Alonoe would not allow the real orb to leave her possession.{{msh ref|5|3}} He begins to sow seeds of chaos, pretending to be Ruin and whispering disturbing things into Alonoe's ears.{{msh ref|5|3}} Alonoe is determined to persevere, but Kelsier's antics prevent the group from sleeping, leading to confusion and infighting.{{msh ref|5|3}} When the expedition approaches a jungle, Kelsier seizes the opportunity to scare the group's horses and isolate Alonoe amidst the vegetation.{{msh ref|5|3}} Using one of Alonoe's robes that he stole from the fortress, he tricks the rest of the group into thinking that she has disintegrated, scaring them away.{{msh ref|5|3}} He then doubles back to confront a terrified Alonoe, who believes he is Ruin and gives up the orb.{{msh ref|5|3}} Alonoe even offers to serve Ruin, but Kelsier dismisses her, forcing her to walk to find her companions.{{msh ref|5|3}}
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  +
== Attributes and Abilities ==
  +
As an Elantrian, Alonoe would presumably have the power to use [[AonDor]] on [[Sel]]. However, Selish magic is known to function poorly off-world{{wob ref|1473}} and although Alonoe and the rest of the Ire remain Elantrians in their current location, they are not able to access the [[Dor]].{{wob ref|3407}} Alonoe is also a [[worldhopper]] since she was able to travel to the Cognitive Realm and move between planetary systems.{{msh ref|5|2}} She appears to be an overbearing but effective leader, as she is able to keep the Ire focused on the plan to acquire the power of a [[Shard]].{{msh ref|5|3}} Her plan may have been successful had Kelsier not interfered, although she was not fully prepared for the ramifications of ascension.{{wob ref|11820}}
   
 
== Notes ==
 
== Notes ==
 
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<references />
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{{complete|[[User:Big Smooth|Big Smooth]] ([[User talk:Big Smooth|talk]]) 21:14, 9 August 2019 (UTC)}}
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{{cosmere}}
 
{{cosmere}}

Revision as of 21:27, 9 August 2019

Alonoe
Abilities Elantrian, Worldhopper
Groups Ire
Homeworld Sel
Universe Cosmere

Alonoe is a member of the Ire,[1] a group of Elantrians from Sel[2] that have taken up residence in the Cognitive Realm.[3]

Appearance and Personality

Like many of the other members of the Ire, Alonoe is incredibly old.[4] She has silvery skin that glows faintly, typical of Elantrians.[5][1] Although aging works differently in the Cognitive Realm,[6] she is wizened, bald, and has puckered lips.[1] Kelsier describes her as a "dried up" ancient creature that is not immediately recognizable as human.[1] As a member of the Ire, she wears a traditional hooded white robe with silver embroidery.[1] Her robe has thicker bands of silver than those of her colleagues.[1] She is imperious and appears to be an authority figure within the Ire.[7]

History

The Ire is an extremely old organization[2] and Alonoe's physical appearance and her authority within the Ire imply that she has been a member for a very long time. At some point, the Ire constructed a fortress on the edge of Scadrial's Cognitive Realm.[3] The members of the Ire were not on Sel when the Reod occurred,[8] but they were affected by it in some way.[9]

Alonoe is present in the Ire's fortress when Kelsier finds and attempts to investigate it.[1] When one of the Ire's guardsmen spots Kelsier, he and the guard captain report the incident to Alonoe, whom they salute and address as "ancient one".[1] Alonoe has been wary of intrusions by shades from Threnody, and assumes that Kelsier is one of them.[1] She instructs the guard captain to turn on a special device that contains a large yellow gemstone, hoping to detect any Threnodites nearby.[1] Although the device does not detect Kelsier since he is Scadrian, she tells the guards and the rest of the Ire that they need to stay alert.[1]

The Ire discuss their plan to seize the power of Preservation when its Vessel, Leras, dies.[1] Alonoe is concerned about Ruin, but she will not let him deter the plan.[1] Kelsier is irritated by Alonoe's ambition, partly because he has befriended Leras (whom he calls "Fuzz").[1] He discovers the key to the Ire's plan, a magical orb that can provide the Connection necessary for someone to ascend as Preservation.[1] They plan to use wards to prevent Ruin from noticing the device.[7] Kelsier decides to thwart the Ire by stealing the orb.[1]

About a week later, Alonoe leads an expedition of five members of the Ire and fifteen guards who ride from the keep on horseback, intending to take control of Preservation.[7] Although four of the Ire members carry decoy orbs, Kelsier correctly guesses that Alonoe would not allow the real orb to leave her possession.[7] He begins to sow seeds of chaos, pretending to be Ruin and whispering disturbing things into Alonoe's ears.[7] Alonoe is determined to persevere, but Kelsier's antics prevent the group from sleeping, leading to confusion and infighting.[7] When the expedition approaches a jungle, Kelsier seizes the opportunity to scare the group's horses and isolate Alonoe amidst the vegetation.[7] Using one of Alonoe's robes that he stole from the fortress, he tricks the rest of the group into thinking that she has disintegrated, scaring them away.[7] He then doubles back to confront a terrified Alonoe, who believes he is Ruin and gives up the orb.[7] Alonoe even offers to serve Ruin, but Kelsier dismisses her, forcing her to walk to find her companions.[7]

Attributes and Abilities

As an Elantrian, Alonoe would presumably have the power to use AonDor on Sel. However, Selish magic is known to function poorly off-world[10] and although Alonoe and the rest of the Ire remain Elantrians in their current location, they are not able to access the Dor.[11] Alonoe is also a worldhopper since she was able to travel to the Cognitive Realm and move between planetary systems.[1] She appears to be an overbearing but effective leader, as she is able to keep the Ire focused on the plan to acquire the power of a Shard.[7] Her plan may have been successful had Kelsier not interfered, although she was not fully prepared for the ramifications of ascension.[12]

Notes

This page is complete!
This page contains all the knowledge we have on the subject at this time.
Big Smooth (talk) 21:14, 9 August 2019 (UTC)