Difference between revisions of "User:Rasarr/Endowment and Edgli"

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|books=[[Warbreaker]]
 
|books=[[Warbreaker]]
 
}}
 
}}
  +
{{spoilers|sa4}}
 
</pre>
 
</pre>
  +
{{quote
 
|It was agreed that we would not interfere with one another, and it disappoints me that so few of the Shards have kept to this original agreement.
  +
|Endowment{{epigraph ref|sa3|39}}
  +
}}
  +
 
'''Endowment''' is one of the sixteen [[Shard|Shards of Adonalsium]]. The Shard's Vessel is [[Edgli]].{{wob ref|2106}} She is located on [[Nalthis]], and is the only Shard present there.{{wob ref|10050}}
 
'''Endowment''' is one of the sixteen [[Shard|Shards of Adonalsium]]. The Shard's Vessel is [[Edgli]].{{wob ref|2106}} She is located on [[Nalthis]], and is the only Shard present there.{{wob ref|10050}}
   
 
== Intent ==
 
== Intent ==
Endowment's intent is not entirely clear; it's likely related to giving or bestowing gifts or talents upon others. The intent does not seem to influence [[Edgli]] in all manners, as she is still capable of refusing giving aid to [[Hoid]].{{epigraph ref|sa3|41}} The prime example of the intent's influence is in the magic system of [[Awakening]], as [[Breath]] can only be given, and cannot be forcefully taken.{{book ref|wb|prologue}}
+
Endowment's intent is not entirely clear; it's likely related to giving or bestowing gifts or talents upon others. The intent does not seem to influence [[Edgli]] in all matters, as she is still capable of refusing giving aid to [[Hoid]].{{epigraph ref|sa3|41}} The prime example of the intent's influence is in the magic system of [[Awakening]], as [[Breath]] can only be given, and cannot be forcefully taken.{{book ref|wb|prologue}}
  +
  +
Notably, Endowment is the Shard Hoid would have taken if he wanted to become a Vessel.{{wob ref|9845}}
   
 
== Associated Magic ==
 
== Associated Magic ==
Line 24: Line 32:
 
{{for|Awakening}}
 
{{for|Awakening}}
   
Nalthis' only known magic system is [[Awakening]] -- the use of [[Breath]], Endowment's [[Investiture]] in gaseous form, to enact a variety of effects, typically tied to animating inanimate objects. Every Nalthian is born with a single Breath, and can bestow it onto other people or objects. Giving away one's Breath makes one into a drab, which makes one prone to depression and sickness.{{wob ref|7340}} By contrast, holding more Breath bestows a variety of benefits, the number of which increases with the number of Breaths held; the tiers where one acquires new abilities are called [[Heightening]]s.{{book ref|wb|part=ars}}
+
Nalthis' only known magic system is [[Awakening]] -- the use of [[Breath]], Endowment's [[Investiture]] in its gaseous form, to enact a variety of effects, typically tied to animating inanimate objects. Every Nalthian is born with a single Breath, and can bestow it onto other people or objects. Giving away one's Breath makes one into a drab, which makes a person prone to depression and sickness.{{wob ref|7340}} By contrast, holding more Breath grants a variety of benefits, the number of which increases with the number of Breaths held; the tiers of acquiring new abilities are called [[Heightening]]s.{{book ref|wb|part=ars}}
   
Breaths are bestowed upon others with [[Command]]s. The primary command is "My life to yours. My Breath become yours." However, hundreds of other Commands can be used to bestow Breath onto inanimate objects or dead bodies. Through this, they can be animated to perform a specific task. Commands can range from simple, such as "Hold when thrown" to complex, such as "Fetch keys".{{book ref|wb|46}} The more complex the Command, the more Breath it requires.{{book ref|wb|21}} Additionally, animating objects with Breath requires color; a nearby source of vivid color is required, and will be bleached, in order for the Command to take effect.{{book ref|wb|21}}
+
Breaths are bestowed upon others with [[Command]]s. The primary command is "My life to yours. My Breath become yours." However, hundreds of other Commands can be used to bestow Breath onto inanimate objects or dead bodies, Awakening them. Awakened objects perform specific task, dictated by their Commands, which can range from simple, such as "hold when thrown" to complex, such as "fetch keys".{{book ref|wb|46}} The more complex the Command, the more Breath it requires.{{book ref|wb|21}} Additionally, animating objects with Breath requires color; a nearby source of vivid color is required, and will be bleached, in order for the Command to take effect.{{book ref|wb|21}}
   
 
Breaths can also be used to manipulate and store memories, although specifics of how are unclear.{{book ref|sa4|epilogue}}{{book ref|wb|49}}
 
Breaths can also be used to manipulate and store memories, although specifics of how are unclear.{{book ref|sa4|epilogue}}{{book ref|wb|49}}
Line 32: Line 40:
 
=== Divine Breath and the Returned ===
 
=== Divine Breath and the Returned ===
 
{{for|Returned}}
 
{{for|Returned}}
  +
{{quote
  +
|He remembered a voice, calm and comforting, offering him an opportunity. To Return.
  +
|[[Lightsong]]{{book ref|wb|57}}
  +
}}
   
Endowment can create splinters of herself called Divine Breaths, and bestow them upon the recently deceased.{{wob ref|4486}} This brings them back to life; such people are known as the [[Returned]]. The Returned have little to no memory of their previous life, but they do retain any skills they've had while alive.{{wob ref|5062}}{{book ref|wb|30}} Their appearance also changes, in accordance to how they perceive themselves and the influence of local culture on their image of a "god". With some skill, the Returned can change their appearance to some extent, though it is no true shapeshifting.{{wob ref|5840}}
+
Endowment can create [[splinter]]s of herself called Divine Breaths, and bestow them upon the recently deceased.{{wob ref|4486}} This brings them back to life; such people are known as the [[Returned]]. The Returned have little to no memory of their previous life, but they do retain any skills they've had while alive.{{wob ref|5062}}{{book ref|wb|30}} Their appearance also changes, in accordance to how they perceive themselves and the influence of local culture on their image of a "god". With some skill, the Returned can change their appearance to some extent, though it is no true shapeshifting.{{wob ref|5840}}
   
The Divine Breath immediately grants the Returned the effects of the Fifth [[Heightening]]. However, the Returned must consume at least one Breath a week; otherwise, after their Divine Breath is consumed and, with nothing to support their existence, they die.{{book ref|wb|3}} They can also choose to bestow their Divine Breath upon others, which typically results in a massive feat of power, often tied to healing. This will, likewise, kill them.{{book ref|wb|12}} This act is often tied to the reason they were Returned in the first place -- a potential Returned is shown a vision of the future by Endowment, and chooses to come back based on that, although the memory of it fades away until it is needed.{{book ref|wb|57}}
+
The Divine Breath immediately grants the Returned the effects of the Fifth [[Heightening]]. However, the Returned must consume at least one Breath a week; otherwise, after their Divine Breath is consumed and, with nothing to support their existence, they die.{{book ref|wb|3}} Endowment does not discourage this, and is fine with her Breath being used to feed the Returned.{{wob ref|3312}}
  +
  +
They can also choose to bestow their Divine Breath upon others, which typically results in a massive feat of power, often tied to healing, though it will kill the Returned.{{book ref|wb|12}} Giving up their Divine Breath is often the reason they were Returned in the first place -- a potential Returned is shown a vision of the future by Endowment, and chooses to come back based on that, although the memory of it fades away until it is needed.{{book ref|wb|57}}
   
 
=== The Tears of Edgli ===
 
=== The Tears of Edgli ===
 
{{for|Tears of Edgli}}
 
{{for|Tears of Edgli}}
   
The [[Tears of Edgli]] are a special flower that grows only in [[Hallandren]], near Endowment's [[perpendicularity]].{{book ref|wb|22}}{{wob ref|13871}} They come in a variety of colors and make for extremely good dye; they are also more efficient when used as a source of color for [[Awakening]].{{wob ref|7969}} This is because, having grown near the perpendicularity, the Tears contain some of Endowment's investiture seeping out of the ground.{{wob ref|13871}}
+
The [[Tears of Edgli]] are a special flower that grows only in [[Hallandren]], near Endowment's [[perpendicularity]].{{book ref|wb|22}}{{wob ref|13871}} They come in a variety of colors and make for extremely good dyes; they are also more efficient when used as a source of color for [[Awakening]].{{wob ref|7969}} This is because, having grown near the perpendicularity, the Tears contain some of Endowment's Investiture seeping out of the ground.{{wob ref|13871}}
   
 
=== Other ===
 
=== Other ===
Endowment has some capacity to perceive the future and bestow those visions upon others; she communes with people as a disembodied voice to do so.{{book ref|wb|57}} She also has the capacity to smite people on her planet.{{wob ref|11815}} Perhaps related to this, she appears to have keen awareness of who enters and leaves her planet; she is capable of detecting [[Hoid]]'s presence where other [[Shards]] have trouble spotting him on their own planets.{{epigraph ref|sa3|35}}
+
Endowment has some capacity to perceive the future and bestow those visions upon others; she communes with people as a disembodied voice to do so.{{book ref|wb|57}} She also has the ability to smite people on her planet.{{wob ref|11815}} Perhaps related to this, she appears to have keen awareness of who enters and leaves Nalthis; she can detect [[Hoid]]'s presence while other [[Shards]] have trouble spotting him on their own worlds.{{epigraph ref|sa3|35}}
   
 
== History ==
 
== History ==
{{image|Endowment and Hoid by Heatherly.png|side=left|width=200px|Endowment ignoring [[Hoid]]}}
+
{{image|Endowment and Hoid by Heatherly.png|side=right|width=200px|Endowment ignoring [[Hoid]]}}
=== Creation ===
 
 
{{quote
 
{{quote
  +
|If Rayse becomes an issue, he will be dealt with. And so will you.
|No good can come of two Shards settling in one location. It was agreed that we would not interfere with one another, and it disappoints me that so few of the Shards have kept to this original agreement.
 
|Endowment{{epigraph ref|sa3|39}}
+
|Endowment to [[Hoid]]{{epigraph ref|sa3|41}}
  +
}}
  +
  +
Like all [[Shard]]s, Endowment was created at the [[Shattering]] of [[Adonalsium]], and contains one sixteenth of him.{{msh ref|3|2}} The people present at the Shattering agreed to all go separate ways after taking their Shards.{{epigraph ref|sa3|39}} And so, when Endowment was picked up by [[Edgli]], she took it from [[Yolen]] and eventually settled on [[Nalthis]].{{wob ref|2106}}{{wob ref|1120}}
  +
  +
At some point, unknown amount of years or centuries later, the people of [[Chedesh]] landed on the shores of the land that now houses [[Hallandren]]. It was then that Endowment first created a Returned in [[Vo]], who managed to have five Visions and father a child before dying a week later. From then on out, Returned began appearing in other parts of the world.{{book ref|wb|32}} Among others, Endowment Returned the [[Five Scholars]], including [[Vasher]] and [[Shashara]], who together created [[Nightblood]], and [[Lightsong]], who saved the Hallandren from a continent-wide war by restoring the power of the god-king.{{book ref|wb|29}}{{book ref|wb|57}}
  +
  +
Around the time of [[True Desolation]] on [[Roshar]], [[Hoid]] began contacting various Shards in an attempt to build a resistance to [[Odium]], then held by [[Rayse]]. Endowment, still annoyed at the Vessels who chose to settle down in pairs in violation of the original pact, declined.{{epigraph ref|sa3|39}} Believing Rayse to be of little concern, she chided Hoid for dabbling with matters far outside his scope, and suggested that if Odium were to become an issue, he would be dealt with promptly -- as would Hoid himself.{{epigraph ref|sa3|37}}
  +
  +
Some time later, [[Harmony]] contacted Endowment at Hoid's behest. She was willing to communicate, though it's unclear what precisely she had told him.{{epigraph ref|sa4|24}}
  +
  +
== Influence ==
  +
{{quote
  +
|By the Colors!
  +
|[[Nalthian]] expression{{book ref|wb|30}}
 
}}
 
}}
The Shard of Endowment was created, like all others, at the [[Shattering]] of [[Adonalsium]], and picked up by [[Edgli]].{{wob ref|2106}} Eventually, she settled in [[Nalthian system]].
 
   
  +
Despite being Nalthis' only Shard, the planet's inhabitants seem by and large unaware of her existence, even through religion. Of the known cultures, only the [[Pahn Kahl]] have any knowledge of her; and even then, she is known only as the voice that brings back the Returned.{{wob ref|4498}} While the people of [[Idris]] are monotheistic, their god, [[Austre]], is not based on Endowment.{{wob ref|6590}}
=== Letters to Hoid ===
 
Endowment wrote the [[Letters#First Oathbringer Letter|first Oathbringer letter]] to [[Hoid]]. She believes that [[Rayse]] is not a threat and is unsympathetic to the deaths of [[Aona]] and [[Skai]], as they had broken their pact.
 
   
  +
Regardless, she is capable of influencing Nalthis through her Returned. She communicates with select few dead as a disembodied voice, and presents them with chosen visions of the future before asking them to Return and act on this vision. Although the Returned come back amnesiac, their memories do come back when needed.{{book ref|wb|57}} Through this, Endowment can indirectly steer the course of history; most notably, Returning [[Vo]] caused the creation of [[Hallandren]] and Returning [[Shashara]] led to the creation of [[Nightblood]]. Endowment also had some additional level of involvement in Nightblood's creation, above simply her Investiture being used.{{wob ref|10871}}
Later she was contacted by [[Harmony]]. She responded favourably to his overtures.{{epigraph ref|sa4|24}}
 
   
  +
Despite her involvement in Nalthis, Endowment appears to be uninterested in reaching beyond the planet and meddling with the greater [[cosmere]].{{wob ref|7652}}
== Culture ==
 
   
 
== Trivia ==
 
== Trivia ==
  +
* If Brandon were to become a Vessel, Endowment would be his second choice, after an as-of-yet-unrevealed Shard{{wob ref|8935}}
* She is fine with her Breath being used to feed the [[Returned]].{{wob ref|3312}}
 
* The Shard of Endowment is the one Hoid would have taken if he wanted a Shard.{{wob ref|9845}} It might also be the one [[Brandon Sanderson]] would take.{{wob ref|8935}}
 
 
* In the Well of Ascension's original ending, Endowment was one of many Shards which saved [[Sazed]] from [[Marsh]].{{wob ref|1492}}
 
* In the Well of Ascension's original ending, Endowment was one of many Shards which saved [[Sazed]] from [[Marsh]].{{wob ref|1492}}
  +
* In ''[[wikipedia:Magic: The Gathering|Magic: The Gathering]]'' colors, Endowment would be mono-green.{{wob ref|11057}}
   
 
<pre>
 
<pre>

Revision as of 01:56, 10 January 2021

To Endowment and Edgli

Endowment

{{shard info
|image=Endowment by Heatherly.png
|shard=Endowment
|vessel=[[Edgli]]{{wob ref|2106}}
|status=Whole
|splinters=Divine [[Breath]]
|magic=[[Awakening]]
|residence=[[Nalthis]]
|books=[[Warbreaker]]
}}
{{spoilers|sa4}}

It was agreed that we would not interfere with one another, and it disappoints me that so few of the Shards have kept to this original agreement.

—Endowment[1]

Endowment is one of the sixteen Shards of Adonalsium. The Shard's Vessel is Edgli.[2] She is located on Nalthis, and is the only Shard present there.[3]

Intent

Endowment's intent is not entirely clear; it's likely related to giving or bestowing gifts or talents upon others. The intent does not seem to influence Edgli in all matters, as she is still capable of refusing giving aid to Hoid.[4] The prime example of the intent's influence is in the magic system of Awakening, as Breath can only be given, and cannot be forcefully taken.[5]

Notably, Endowment is the Shard Hoid would have taken if he wanted to become a Vessel.[6]

Associated Magic

Breath and Awakening

Nalthis' only known magic system is Awakening -- the use of Breath, Endowment's Investiture in its gaseous form, to enact a variety of effects, typically tied to animating inanimate objects. Every Nalthian is born with a single Breath, and can bestow it onto other people or objects. Giving away one's Breath makes one into a drab, which makes a person prone to depression and sickness.[7] By contrast, holding more Breath grants a variety of benefits, the number of which increases with the number of Breaths held; the tiers of acquiring new abilities are called Heightenings.[8]

Breaths are bestowed upon others with Commands. The primary command is "My life to yours. My Breath become yours." However, hundreds of other Commands can be used to bestow Breath onto inanimate objects or dead bodies, Awakening them. Awakened objects perform specific task, dictated by their Commands, which can range from simple, such as "hold when thrown" to complex, such as "fetch keys".[9] The more complex the Command, the more Breath it requires.[10] Additionally, animating objects with Breath requires color; a nearby source of vivid color is required, and will be bleached, in order for the Command to take effect.[10]

Breaths can also be used to manipulate and store memories, although specifics of how are unclear.[11][12]

Divine Breath and the Returned

He remembered a voice, calm and comforting, offering him an opportunity. To Return.

Endowment can create splinters of herself called Divine Breaths, and bestow them upon the recently deceased.[14] This brings them back to life; such people are known as the Returned. The Returned have little to no memory of their previous life, but they do retain any skills they've had while alive.[15][16] Their appearance also changes, in accordance to how they perceive themselves and the influence of local culture on their image of a "god". With some skill, the Returned can change their appearance to some extent, though it is no true shapeshifting.[17]

The Divine Breath immediately grants the Returned the effects of the Fifth Heightening. However, the Returned must consume at least one Breath a week; otherwise, after their Divine Breath is consumed and, with nothing to support their existence, they die.[18] Endowment does not discourage this, and is fine with her Breath being used to feed the Returned.[19]

They can also choose to bestow their Divine Breath upon others, which typically results in a massive feat of power, often tied to healing, though it will kill the Returned.[20] Giving up their Divine Breath is often the reason they were Returned in the first place -- a potential Returned is shown a vision of the future by Endowment, and chooses to come back based on that, although the memory of it fades away until it is needed.[13]

The Tears of Edgli

The Tears of Edgli are a special flower that grows only in Hallandren, near Endowment's perpendicularity.[21][22] They come in a variety of colors and make for extremely good dyes; they are also more efficient when used as a source of color for Awakening.[23] This is because, having grown near the perpendicularity, the Tears contain some of Endowment's Investiture seeping out of the ground.[22]

Other

Endowment has some capacity to perceive the future and bestow those visions upon others; she communes with people as a disembodied voice to do so.[13] She also has the ability to smite people on her planet.[24] Perhaps related to this, she appears to have keen awareness of who enters and leaves Nalthis; she can detect Hoid's presence while other Shards have trouble spotting him on their own worlds.[25]

History

Endowment ignoring Hoid

If Rayse becomes an issue, he will be dealt with. And so will you.

—Endowment to Hoid[4]

Like all Shards, Endowment was created at the Shattering of Adonalsium, and contains one sixteenth of him.[26] The people present at the Shattering agreed to all go separate ways after taking their Shards.[1] And so, when Endowment was picked up by Edgli, she took it from Yolen and eventually settled on Nalthis.[2][27]

At some point, unknown amount of years or centuries later, the people of Chedesh landed on the shores of the land that now houses Hallandren. It was then that Endowment first created a Returned in Vo, who managed to have five Visions and father a child before dying a week later. From then on out, Returned began appearing in other parts of the world.[28] Among others, Endowment Returned the Five Scholars, including Vasher and Shashara, who together created Nightblood, and Lightsong, who saved the Hallandren from a continent-wide war by restoring the power of the god-king.[29][13]

Around the time of True Desolation on Roshar, Hoid began contacting various Shards in an attempt to build a resistance to Odium, then held by Rayse. Endowment, still annoyed at the Vessels who chose to settle down in pairs in violation of the original pact, declined.[1] Believing Rayse to be of little concern, she chided Hoid for dabbling with matters far outside his scope, and suggested that if Odium were to become an issue, he would be dealt with promptly -- as would Hoid himself.[30]

Some time later, Harmony contacted Endowment at Hoid's behest. She was willing to communicate, though it's unclear what precisely she had told him.[31]

Influence

By the Colors!

Nalthian expression[16]

Despite being Nalthis' only Shard, the planet's inhabitants seem by and large unaware of her existence, even through religion. Of the known cultures, only the Pahn Kahl have any knowledge of her; and even then, she is known only as the voice that brings back the Returned.[32] While the people of Idris are monotheistic, their god, Austre, is not based on Endowment.[33]

Regardless, she is capable of influencing Nalthis through her Returned. She communicates with select few dead as a disembodied voice, and presents them with chosen visions of the future before asking them to Return and act on this vision. Although the Returned come back amnesiac, their memories do come back when needed.[13] Through this, Endowment can indirectly steer the course of history; most notably, Returning Vo caused the creation of Hallandren and Returning Shashara led to the creation of Nightblood. Endowment also had some additional level of involvement in Nightblood's creation, above simply her Investiture being used.[34]

Despite her involvement in Nalthis, Endowment appears to be uninterested in reaching beyond the planet and meddling with the greater cosmere.[35]

Trivia

  • If Brandon were to become a Vessel, Endowment would be his second choice, after an as-of-yet-unrevealed Shard[36]
  • In the Well of Ascension's original ending, Endowment was one of many Shards which saved Sazed from Marsh.[37]
  • In Magic: The Gathering colors, Endowment would be mono-green.[38]
== Notes ==
<references />
{{partial}}
{{Warbreaker}}
{{cosmere}}

Edgli

{{character
|image=Endowment by zoethatcher.jpg
|abilities={{tag+|shard|Endowment}}
|titles=[[Endowment]]
|world=Nalthis
|universe=[[Cosmere]]
|books=[[Warbreaker]]
}}

Edgli is a woman who is the Vessel of the Shard Endowment.[33][2] The Tears of Edgli are named after her.

She purposefully Splinters herself in a controlled manner to create Returned, though how she chooses who returns is not yet known at this time.[39]

There are customs to go through in Nalthis in the Cognitive Realm[40], though it is not known if Edgli had a hand in creating this.

Notes

  1. a b c Oathbringer chapter 39 epigraph#
  2. a b c General Signed Books 2015
    Arcanum - 2015-12-23#
  3. Alloy of Law release party
    Arcanum - 2011-11-07#
  4. a b Oathbringer chapter 41 epigraph#
  5. Warbreaker prologue#
  6. SpoCon 2013
    Arcanum - 2013-07-10#
  7. Warbreaker Annotations
    Arcanum - 2011-02-22#
  8. Warbreaker Ars Arcanum#
  9. Warbreaker chapter 46#
  10. a b Warbreaker chapter 21#
  11. Rhythm of War epilogue#
  12. Warbreaker chapter 49#
  13. a b c d e Warbreaker chapter 57#
  14. Goodreads Fantasy Book Discussion Warbreaker Q&A
    Arcanum - 2010-01-18#
  15. Stormlight Three Update #4
    Arcanum - 2016-09-27#
  16. a b Warbreaker chapter 30#
  17. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  18. Warbreaker chapter 3#
  19. Leipzig Book Fair
    Arcanum - 2017-03-24#
  20. Warbreaker chapter 12#
  21. Warbreaker chapter 22#
  22. a b YouTube Livestream 3
    Arcanum - 2020-01-25#
  23. Words of Radiance Philadelphia signing
    Arcanum - 2014-03-21#
  24. Skyward Seattle signing
    Arcanum - 2018-11-10#
  25. Oathbringer chapter 35 epigraph#
  26. Mistborn: Secret History part 3 chapter 2#
  27. 17th Shard Forum Q&A
    Arcanum - 2012-09-26#
  28. Warbreaker chapter 32#
  29. Warbreaker chapter 29#
  30. Oathbringer chapter 37 epigraph#
  31. Rhythm of War chapter 24 epigraph#
  32. Goodreads Fantasy Book Discussion Warbreaker Q&A
    Arcanum - 2010-01-18#
  33. a b Shadows of Self Lansing signing
    Arcanum - 2015-10-13#
  34. Legion Release Party
    Arcanum - 2018-09-19#
  35. Calamity Philadelphia signing
    Arcanum - 2016-02-20#
  36. Salt Lake City signing
    Arcanum - 2017-12-16#
  37. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  38. Skyward Pre-Release AMA
    Arcanum - 2018-10-05#
  39. /r/books AMA 2015
    Arcanum - 2015-06-06#
  40. JordanCon 2018
    Arcanum - 2018-04-21#
{{complete}}
{{Warbreaker}}
{{cosmere}}