Difference between revisions of "Smedry Talent"

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* [[Sing Sing Smedry|Sing]] can trip and fall to the ground. His tripping is often an early-warning sign of danger.
 
* [[Sing Sing Smedry|Sing]] can trip and fall to the ground. His tripping is often an early-warning sign of danger.
 
* [[Australia Smedry|Australia]] can wake up looking incredibly ugly. In practical terms this means that she wakes up as a doppelganger of whomever she goes to sleep thinking about.
 
* [[Australia Smedry|Australia]] can wake up looking incredibly ugly. In practical terms this means that she wakes up as a doppelganger of whomever she goes to sleep thinking about.
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* [[Quentin Smedry|Quentin]] can speak nonsense. His Talent was beneficial after being captured by the Librarians, as they could not understand him and thus could not gain important information from him, even through torture. His gibberish can also be used to predict future events if interpreted properly.
* [[Quentin Smedry|Quentin]] can speak nonsense (possibly predicting the future).
 
 
* [[Kazan Smedry|Kaz]] can get lost very easily. He is able to teleport incredible distances instantaneously while he is lost.
 
* [[Kazan Smedry|Kaz]] can get lost very easily. He is able to teleport incredible distances instantaneously while he is lost.
 
* [[Attica Smedry|Attica]] and [[Shasta Smedry|Shasta]] can lose things.
 
* [[Attica Smedry|Attica]] and [[Shasta Smedry|Shasta]] can lose things.

Revision as of 22:23, 1 July 2016

A Smedry Talent is a form of magic where the user changes the world in strange ways. The only people known to possess talents are members of House Smedry, and their spouses.[1] The Talents are notoriously hard to control, and are known to 'get away' from their users, often to dramatic and hilarious effect.

Talents

  • Allekatrase and Alcatraz can break things. This is known as the Dark Talent as it is very dangerous and hard to control
  • Leavenworth can arrive at things late. This extends to things such as bullets, wounds, and pain, making him very tough to kill.
  • Sing can trip and fall to the ground. His tripping is often an early-warning sign of danger.
  • Australia can wake up looking incredibly ugly. In practical terms this means that she wakes up as a doppelganger of whomever she goes to sleep thinking about.
  • Quentin can speak nonsense. His Talent was beneficial after being captured by the Librarians, as they could not understand him and thus could not gain important information from him, even through torture. His gibberish can also be used to predict future events if interpreted properly.
  • Kaz can get lost very easily. He is able to teleport incredible distances instantaneously while he is lost.
  • Attica and Shasta can lose things.
  • Pattywagon can say inappropriate things at awkward moments.
  • Folsom and Himalaya can dance really poorly. The dancing most often appears to take the form of violent fighting.
  • Aydee is really bad at math. The catch is that the universe warps to fit her bad math. If she thinks there's four of something and there's really only three, then another one will appear. This is confirmed to be a physical-world talent. She can't create things that don't exist, but moves them around in space to fit her math.

The Incarnate Wheel

Incarnate Wheel.png

The Incarnate wheel is a way of breaking the talents up into groups. Our first introduction to it is when Kaz explains it to Alcatraz in the second book. It's basically a circle divided into four quadrants for the different talents--Time, Space, Physical-World, and Knowledge.

A time talent is something like grandpa Smedry's ability to arrive late to things. A space talent is like Kaz's ability to "get lost" and then get found again somewhere else (teleportation). A physical-world talent is like Australia's ability to changer her appearance. A knowledge talent is like Sing's ability to trip when there's going to be danger.

The more powerful, or 'pure' a talent is, the closer it's placed to the center of the wheel. Talents that are vague are more powerful than talents that are specific. For instance, Australia can "wake up ugly" (change her appearance) for a short time after she wakes up, provided she fell asleep thinking about someone. It's very specific, so it's close to the edge of the wheel. Other Smedry's in history had been able to change their appearance whenever the wanted, not just when the woke up, so they would be placed closer to the center.

When Kaz explains the wheel to Alcatraz they get into a discussion about where the breaking talent that Alcatraz has would be placed. Kaz said that's a matter of dispute. Some say it's just a physical-world talent, others say it's something more that affects all four areas (there's legends of Alcatraz the First breaking time and space). Alcatraz later finds an Incarnate wheel made by the Incarna themselves while in Alcatraz the First's tomb, and the Breaking Talent is placed at the very center of the wheel.

Theories

This page or section deals with theories or speculation.
Please read carefully and note that this is not necessarily canonical.

Parallels have been made between Silimatic Glass and Lenses and the different Talents the Smedry family has. For example:

Notes

This article is still missing information. Please help The Coppermind by expanding it.