Sand (Taldain)

From The Coppermind
Revision as of 03:48, 23 November 2020 by Reinhartmax (talk | contribs) (Created page with "{{magic |related=Sand mastery |world=Taldain |universe=Cosmere |books=White Sand, The Stormlight Archive }} {{spoiler|sa4}} {{update|sa4}} {{quote |I am told t...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The Coppermind has spoilers for all of Brandon's published works, now including The Sunlit Man. Information about books that have not yet been released, like Stormlight 5, is allowed only on meta-pages for the books themselves. For more details, see our spoiler policy. To view an earlier version of the wiki without spoilers for a book, go to the Time Machine!

Sand (Taldain)
Related to Sand mastery
World of Origin Taldain
Universe Cosmere
This page or section contains spoilers for Rhythm of War!
This information has the ability to potentially ruin elements of the plot for the reader. Proceed with caution if you have not read this book.
This page or section needs to be updated with new information for Rhythm of War!
Be aware that in its current state, it may not include all additional content yet.

I am told that it is not the sand itself, but something that grows upon it, that exhibits the strange properties.

—Rhythm of War[1]

White sand is the sand found on Taldain, used by Sand masters.

Acquisition and Properties

White sand can be found on Taldain's Dayside. The whiteness of the sand, due to a microorganism which lives on the surface of the sand particles, indicates that the sand is Invested. White sand glows when used in sand mastery, and then turns black afterwards. The glow is colored like a rainbow, with bright colors that can only be seen in darkness and is seen as a white glow in the light.[2][3] The sand will also glow and turn black when touched by water or other liquids.[2] The microorganism requires four hours of exposure to sun above Dayside in order to be Reinvested and turn white again.[4] The sand can also be recharged by other highly Invested things, such as highstorms, and will still be masterable.[5] The organisms can survive and spread on other planets, but would need Investiture to do so.[6] More organisms can be made with proper materials and a seed of the original.[1]

Uses

Sand mastery

Sand mastery makes use of white sand. Sand mastery allows for the manipulation of ribbons of sand, where the most powerful sand masters can utilize over two dozen.[3]

Detecting Investiture

The organisms in the sand react to Investiture, and if allowed to fade, will turn white again in the presence of kinetic Investiture.[7][8] This can be used similar to a Seeker to tell when someone is using kinetic Investiture.[7]

Notes

This article is still missing information. Please help The Coppermind by expanding it.