Difference between revisions of "Metallic Arts"

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(Gold does steal Hybrid not Physical Feruchemy. Even looked at the Adventure book.)
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{{magic system
{{spoilers|book=mb6}}
 
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|related= Allomancy, Feruchemy, Hemalurgy
The '''Metallic Arts''' are the three prime manifestations of [[Investiture]] on [[Scadrial]]. They consist of [[Allomancy]], [[Feruchemy]], and [[Hemalurgy]]. All three utilize certain metal alloys and each manifest specific abilities in the user (namely, metal is not the source of their power, but metal is their [[focus]]). There are eight basic metals, each with an alloy, for a total of sixteen metals. In addition, there are are two pure ''God Metals'', and one known alloy of these.
 
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|focus= Metal
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|world= Scadrial
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|universe=[[Cosmere]]
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|books= [[Mistborn (series)]]
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}}
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The '''Metallic Arts''' are the three prime manifestations of [[Investiture]] on [[Scadrial]]. They consist of [[Allomancy]], [[Feruchemy]], and [[Hemalurgy]]. All three utilize certain metal alloys and each manifest specific abilities in the user (namely, metal is not the source of their power, but metal is their [[focus]]). There are eight basic metals, each with an alloy, for a total of sixteen metals. In addition, there are ''God Metals'', and alloys of them.
   
 
== Summary of the Metallic Arts ==
 
== Summary of the Metallic Arts ==
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All people on Scadrial have seeds of the Metallic Arts within them. However, for most of the history of Scadrial, only Feruchemy was known, and that had always been isolated to the [[Terris]] people. Allomancy existed but was very uncommon. It only came about through a mechanism constructed by Preservation, which [[Snap|Snapped]] people who had Allomantic power too deep-seated to come out naturally. Hemalurgy was even more rare, as it required extensive knowledge not easily obtained.
 
All people on Scadrial have seeds of the Metallic Arts within them. However, for most of the history of Scadrial, only Feruchemy was known, and that had always been isolated to the [[Terris]] people. Allomancy existed but was very uncommon. It only came about through a mechanism constructed by Preservation, which [[Snap|Snapped]] people who had Allomantic power too deep-seated to come out naturally. Hemalurgy was even more rare, as it required extensive knowledge not easily obtained.
   
Then, the [[Lord Ruler]] reached the [[Well of Ascension]]. He rebuilt himself into an extremely powerful mistborn using its power {{qa ref|1034|12| He did not use the bead|date=Sep 24th, 2013}}. He then took nine beads of [[lerasium]] from there, giving them to kings he wished to bribe to his side.{{epigraph ref|mb3|9}} This brought about the first Mistborn. The concentrated Preservation inside the lerasium was so potent, that Allomantic ability was passed down for over a millennia. Eventually, the power got diluted and Mistings began to form, and Mistborn became more uncommon. During his [[Ascension of the Lord Ruler|Ascension]], the Lord Ruler also gained an understanding of Hemalurgy, and understood how to create [[Inquisitor]]s, [[koloss]], and [[kandra]].
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Then, the [[Lord Ruler]] reached the [[Well of Ascension]]. He rebuilt himself into an extremely powerful Mistborn using its power.{{wob ref|9889}} He then took nine beads of [[lerasium]] from there, giving them to kings he wished to bribe to his side.{{epigraph ref|mb3|9}} This brought about the first Mistborn. The concentrated Preservation inside the lerasium was so potent, that Allomantic ability was passed down for over a millennia. Eventually, the power got diluted and Mistings began to form, and Mistborn became more uncommon. During his [[Ascension of the Lord Ruler|Ascension]], the Lord Ruler also gained an understanding of Hemalurgy, and understood how to create [[Inquisitor]]s, [[koloss]], and [[kandra]].
   
 
Later, after the [[Final Ascension]] by [[Harmony]], Mistborn became unheard of as Allomancy's power continued to degrade. The Terris people also interbred with the survivors of the [[Final Empire]], which combined with the slaughter of all living Feruchemists at the time left Feruchemy also diluted, and so Ferrings began to appear.
 
Later, after the [[Final Ascension]] by [[Harmony]], Mistborn became unheard of as Allomancy's power continued to degrade. The Terris people also interbred with the survivors of the [[Final Empire]], which combined with the slaughter of all living Feruchemists at the time left Feruchemy also diluted, and so Ferrings began to appear.
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! width=30% | [[Hemalurgy|Hemalurgic ability]]
 
! width=30% | [[Hemalurgy|Hemalurgic ability]]
 
|-
 
|-
{{/row|Iron | Pulls metal | Stores weight | Steals strength }}
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{{/row|Iron | Pulls on Nearby Sources of Metal | Stores Physical Weight | Steals Strength }}
{{/row|Steel | Pushes metal | Stores speed | Steals Physical Allomancy }}
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{{/row|Steel | Pushes on Nearby Sources of Metal | Stores Physical Speed | Steals Physical Allomancy }}
{{/row|Tin | Improves senses | Stores improved senses | Steals senses }}
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{{/row|Tin | Increases Senses | Stores Senses | Steals Senses }}
{{/row|Pewter | Improves strength | Stores strength | Steals Physical Feruchemy }}
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{{/row|Pewter | Increases Physical Abilities | Stores Physical Strength | Steals Physical Feruchemy }}
  +
{{/row|Zinc | Riots (Enflames) Emotions | Stores Mental Speed | Steals Emotional Fortitude }}
 
{{/row|Zinc | Riots emotion | Stores mental speed | Steals emotional fortitude }}
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{{/row|Brass | Soothes (Dampens) Emotions | Stores Warmth | Steals Cognitive Feruchemy }}
{{/row|Brass | Soothes emotion | Stores warmth | Steals Cognitive Feruchemy }}
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{{/row|Copper | Hides Allomantic Pulses | Stores Memories | Steals Mental Fortitude{{book ref|mag|4}}|}}
{{/row|Copper | Hides Allomancy | Stores memories | Steals mental fortitude{{book ref|mag|4}}|}}
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{{/row|Bronze | Allows One to Hear Allomantic Pulses | Stores Wakefulness | Steals Mental Allomancy }}
{{/row|Bronze | Can sense Allomancy | Stores wakefulness | Steals Mental Allomancy }}
 
 
|}
 
|}
 
{| width=100% class=infobox
 
{| width=100% class=infobox
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! width=30% | [[Hemalurgy|Hemalurgic ability]]
 
! width=30% | [[Hemalurgy|Hemalurgic ability]]
 
|-
 
|-
{{/row|Cadmium | Stretches/slows time | Stores breath }}
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{{/row|Cadmium | Slows Down Time | Stores Breath | Steals Temporal Allomancy}}
{{/row|Bendalloy | Compresses/hastens time | Stores energy }}
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{{/row|Bendalloy | Speeds Up Time | Stores Energy | Steals Spiritual Feruchemy}}
{{/row|Gold | Shows the burner's past | Stores health | Steals Hybrid Feruchemy{{book ref|mag|4}}|}}
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{{/row|Gold | Reveals Your Past Self | Stores Health | Steals Hybrid Feruchemy{{book ref|mag|4}}|}}
{{/row|Electrum | Shows the burner's future | Stores determination }}
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{{/row|Electrum | Reveals Your Own Future | Stores Determination | Steals Enhancement Allomancy}}
  +
{{/row|Chromium | Wipes Allomantic Reserves of Target | Stores Fortune | Might steal destiny}}
 
{{/row|Chromium | Wipes Allomantic Reserves of Target | Stores fortune }}
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{{/row|Nicrosil | Enhances Allomantic Burn of Target | Stores Investiture | Steals Investiture {{file ref| Hemalurgy table.jpg | Hemalurgy Table}}|}}
{{/row|Nicrosil | Enhances Allomantic Burn of Target | Stores investiture }}
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{{/row|Aluminum | Wipes Internal Allomantic Reserves | Stores Identity | Removes all powers {{file ref| Hemalurgy table.jpg | Hemalurgy Table}}|}}
{{/row|Aluminum | Wipes Internal Allomantic Reserves | Stores identity | Steals Enhancement Allomancy }}
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{{/row|Duralumin | Quickly Burns any Burning Metals in Powerful Burst | Stores Connection | Steals Connection and Identity{{book ref|mag|4}}{{book ref|ttm}}|}}
{{/row|Duralumin | Enhances Current Metal Burned | Stores connection | Steals Spiritual Feruchemy{{book ref|mag|4}}{{book ref|ttm}}|}}
 
 
|}
 
|}
   
 
=== The God Metals ===
 
=== The God Metals ===
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The '''God Metals''' are metals formed directly from a [[Shard]]. Previously only the god metals of [[Ruin]] and [[Preservation]] were known, however new god metals can be made from any Shard.{{wob ref|2530}} They can be alloyed with the lesser metals to form sixteen different metals each, though few are known. It seems of some importance that in the Wax and Wayne series it says that atium is no longer 'commonly' available. The vessel of the Shard can slightly change the properties of its god metal over time, but not the main functions of what it does.{{wob ref|2554}}
The '''God metals''' are metals formed directly from either of the two [[Shard]]s, [[Ruin]] and [[Preservation]].
 
They can be alloyed with the lesser metals to form sixteen different metals each, though only one is known.
 
   
 
{| width=100% class=infobox
 
{| width=100% class=infobox
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! width=30% | [[Hemalurgy|Hemalurgic ability]]
 
! width=30% | [[Hemalurgy|Hemalurgic ability]]
 
|-
 
|-
{{/row|Atium | See into other people's futures | Stores age |Steals Any Power or Attribute and does so better than any other spike{{qa ref|428|82|Why does Atium steal temporal powers?|date=Jul, 2009}}}}
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{{/row|Atium | See into other people's futures | Stores age |Steals any power or attribute and does so better than any other spike{{wob ref|5971}}}}
{{/row|Lerasium |a={{ref|group=fn|text=Lerasium may also have another allomantic property which is currently unknown}}|Causes the burner to become a Mistborn/Increases allomantic power}}
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{{/row|Lerasium |a={{ref|group=fn|text=Lerasium may also have another allomantic property which is currently unknown}}|Causes the burner to become a Mistborn/Increases allomantic power| Unknown | Steals all abilities}}
 
|}
 
|}
 
{| width=100% class=infobox
 
{| width=100% class=infobox
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! width=30% | [[Hemalurgy|Hemalurgic ability]]
 
! width=30% | [[Hemalurgy|Hemalurgic ability]]
 
|-
 
|-
{{/row|Malatium |a={{ref|group=fn|text=An alloy of Atium and gold, the [[Eleventh Metal]]}}| See into other people's pasts|Unknown; Sazed tried it offscreen but "didn't get very far"{{url ref|url=http://www.reddit.com/r/books/comments/2ytg2h/im_novelist_brandon_sanderson_ama/cscqee7?context=3|text= if Sazed had a chance to experiment with the little bar of 'malatium' Kelsier found|site=reddit.com}}}}
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{{/row|Malatium |a={{ref|group=fn|text=An alloy of Atium and gold, the [[Eleventh Metal]]}}| See into other people's pasts|Unknown; Sazed tried it offscreen but "didn't get very far"{{wob ref|3489}} | Unknown}}
 
|}
 
|}
   
=== Ettmetal ===
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=== Harmonium ===
After contact with the [[Southern Peoples of Scadrial]] a new metal is revealed. Called "[[Ettmetal]]" in their native tongue, the Southern Peoples use it to power their technology. Little is known of "ettmetal" other than it can power machines, explodes when it is exposed to water (much like the [[Wikipedia: Alkali metal|alkali metals]]), and that it burns "with a pure whiteness".{{book ref|mb6|22}}
+
After contact with the [[Southern Scadrian]]s, a new metal is revealed. Called "[[Ettmetal]]" in their native tongue, the Southern Peoples use it to power their technology. Harmonium burns "with a pure whiteness"{{book ref|mb6|22}} when used in Southern Scadrian machinery, and explodes when it is exposed to water (similar to the [[Wikipedia: Alkali metal|alkali metals]]) making it dangerous if not impossible to ingest for allomantic purposes. Unlike alkali metal reactions, this reaction does not yield a "Harmonium oxide," but it will yield "Something else relevant to the Cosmere." Harmonium's atomic structure is that of a single element, rather than a compound or alloy. {{wob ref|1663}}
  +
  +
=== Trellium ===
  +
[[Trellium]] is the uncanonical name for the unknown metal seen in [[Shadows of Self]]. It is a silvery metal with a red cast to it, and dark red spots similar to rust.{{book ref|mb5|21}}{{book ref|mb5|epilogue}} Its Allomantic and Feruchemic properties are unknown. It can be used Hemalurgically to steal some, if not all, Allomantic and/or Feruchemic abilities and grant them to Kandra.{{book ref|mb5|epilogue}} It can also be used on humans to create hemalurgic constructs.{{book ref|mb5|21}}{{wob ref|6261}} Kandra and Hemalurgic constructs with a single spike of Trellium will be hidden from Harmony.{{wob ref|6300}}
  +
  +
=== Shardblade and Shardplate ===
  +
[[Shardblade]]s and [[Shardplate]] are both made out of a mixture of the unnamed godmetals of [[Honor]] and [[Cultivation]]. The precise proportion of the two differs depending on the type of [[spren]] that forms the Blade, or the order to which the Plate belongs; as such, there are at least ten alloys.{{wob ref|11211}}{{wob ref|11949}}{{wob ref|2541}} Like all godmetals, they are Allomantically viable, and thus burnable by a [[Allomancy|Mistborn]], although it's yet to be seen what the effects would be.{{wob ref|13315}} Presumably, they would also have Hemalurgic and Feruchemical effects.
  +
  +
=== The Dor ===
  +
The [[Dor]] is the remnant of [[Devotion]] and [[Dominion]]'s combined powers after the Shards themselves were Splintered.{{wob ref|2787}}{{wob ref|1533}} There is a god metal that comes from the Dor.{{wob ref|13354}}
   
 
== Notes ==
 
== Notes ==
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[[category: metals| ]]
 
[[category: metals| ]]
 
[[category: notable articles]]
 
[[category: notable articles]]
  +
[[category: list articles]]

Revision as of 06:03, 18 January 2020

Metallic Arts
Related to Allomancy, Feruchemy, Hemalurgy
World of Origin Scadrial
Universe Cosmere

The Metallic Arts are the three prime manifestations of Investiture on Scadrial. They consist of Allomancy, Feruchemy, and Hemalurgy. All three utilize certain metal alloys and each manifest specific abilities in the user (namely, metal is not the source of their power, but metal is their focus). There are eight basic metals, each with an alloy, for a total of sixteen metals. In addition, there are God Metals, and alloys of them.

Summary of the Metallic Arts

The Metallic Arts can be analyzed in terms of the Scadrian Shards, Ruin and Preservation. Allomancy is of Preservation and is End-Positive. Instead of Allomancy drawing power from the user, metal acts as a catalyst, and draws power from Preservation itself. Hemalurgy is of Ruin, and is End-Negative. By taking abilities from one person and giving them to another, in reduced amounts, power is actually lost. Finally, Feruchemy is the power of balance, and is both of Ruin and Preservation. It is End-Neutral, as there is neither a gain or loss in energy, simply storing the power for later use.

All people on Scadrial have seeds of the Metallic Arts within them. However, for most of the history of Scadrial, only Feruchemy was known, and that had always been isolated to the Terris people. Allomancy existed but was very uncommon. It only came about through a mechanism constructed by Preservation, which Snapped people who had Allomantic power too deep-seated to come out naturally. Hemalurgy was even more rare, as it required extensive knowledge not easily obtained.

Then, the Lord Ruler reached the Well of Ascension. He rebuilt himself into an extremely powerful Mistborn using its power.[1] He then took nine beads of lerasium from there, giving them to kings he wished to bribe to his side.[2] This brought about the first Mistborn. The concentrated Preservation inside the lerasium was so potent, that Allomantic ability was passed down for over a millennia. Eventually, the power got diluted and Mistings began to form, and Mistborn became more uncommon. During his Ascension, the Lord Ruler also gained an understanding of Hemalurgy, and understood how to create Inquisitors, koloss, and kandra.

Later, after the Final Ascension by Harmony, Mistborn became unheard of as Allomancy's power continued to degrade. The Terris people also interbred with the survivors of the Final Empire, which combined with the slaughter of all living Feruchemists at the time left Feruchemy also diluted, and so Ferrings began to appear.

Metals and their abilities

Basic Metals
Metal Allomantic ability Feruchemical ability Hemalurgic ability
Iron Pulls on Nearby Sources of Metal Stores Physical Weight Steals Strength
Steel Pushes on Nearby Sources of Metal Stores Physical Speed Steals Physical Allomancy
Tin Increases Senses Stores Senses Steals Senses
Pewter Increases Physical Abilities Stores Physical Strength Steals Physical Feruchemy
Zinc Riots (Enflames) Emotions Stores Mental Speed Steals Emotional Fortitude
Brass Soothes (Dampens) Emotions Stores Warmth Steals Cognitive Feruchemy
Copper Hides Allomantic Pulses Stores Memories Steals Mental Fortitude[3]
Bronze Allows One to Hear Allomantic Pulses Stores Wakefulness Steals Mental Allomancy
Higher Metals
Metal Allomantic ability Feruchemical ability Hemalurgic ability
Cadmium Slows Down Time Stores Breath Steals Temporal Allomancy
Bendalloy Speeds Up Time Stores Energy Steals Spiritual Feruchemy
Gold Reveals Your Past Self Stores Health Steals Hybrid Feruchemy[3]
Electrum Reveals Your Own Future Stores Determination Steals Enhancement Allomancy
Chromium Wipes Allomantic Reserves of Target Stores Fortune Might steal destiny
Nicrosil Enhances Allomantic Burn of Target Stores Investiture Steals Investiture [4]
Aluminum Wipes Internal Allomantic Reserves Stores Identity Removes all powers [4]
Duralumin Quickly Burns any Burning Metals in Powerful Burst Stores Connection Steals Connection and Identity[3][5]

The God Metals

The God Metals are metals formed directly from a Shard. Previously only the god metals of Ruin and Preservation were known, however new god metals can be made from any Shard.[6] They can be alloyed with the lesser metals to form sixteen different metals each, though few are known. It seems of some importance that in the Wax and Wayne series it says that atium is no longer 'commonly' available. The vessel of the Shard can slightly change the properties of its god metal over time, but not the main functions of what it does.[7]

'God' Metals
Metal Allomantic ability Feruchemical ability Hemalurgic ability
Atium See into other people's futures Stores age Steals any power or attribute and does so better than any other spike[8]
Lerasium [fn 1] Causes the burner to become a Mistborn/Increases allomantic power Unknown Steals all abilities
Atium alloys
Metal Allomantic ability Feruchemical ability Hemalurgic ability
Malatium [fn 2] See into other people's pasts Unknown; Sazed tried it offscreen but "didn't get very far"[9] Unknown

Harmonium

After contact with the Southern Scadrians, a new metal is revealed. Called "Ettmetal" in their native tongue, the Southern Peoples use it to power their technology. Harmonium burns "with a pure whiteness"[10] when used in Southern Scadrian machinery, and explodes when it is exposed to water (similar to the alkali metals) making it dangerous if not impossible to ingest for allomantic purposes. Unlike alkali metal reactions, this reaction does not yield a "Harmonium oxide," but it will yield "Something else relevant to the Cosmere." Harmonium's atomic structure is that of a single element, rather than a compound or alloy. [11]

Trellium

Trellium is the uncanonical name for the unknown metal seen in Shadows of Self. It is a silvery metal with a red cast to it, and dark red spots similar to rust.[12][13] Its Allomantic and Feruchemic properties are unknown. It can be used Hemalurgically to steal some, if not all, Allomantic and/or Feruchemic abilities and grant them to Kandra.[13] It can also be used on humans to create hemalurgic constructs.[12][14] Kandra and Hemalurgic constructs with a single spike of Trellium will be hidden from Harmony.[15]

Shardblade and Shardplate

Shardblades and Shardplate are both made out of a mixture of the unnamed godmetals of Honor and Cultivation. The precise proportion of the two differs depending on the type of spren that forms the Blade, or the order to which the Plate belongs; as such, there are at least ten alloys.[16][17][18] Like all godmetals, they are Allomantically viable, and thus burnable by a Mistborn, although it's yet to be seen what the effects would be.[19] Presumably, they would also have Hemalurgic and Feruchemical effects.

The Dor

The Dor is the remnant of Devotion and Dominion's combined powers after the Shards themselves were Splintered.[20][21] There is a god metal that comes from the Dor.[22]

Notes

Footnotes
  1. Lerasium may also have another allomantic property which is currently unknown
  2. An alloy of Atium and gold, the Eleventh Metal
References
  1. Chris King interview
    Arcanum - 2013-09-24#
  2. The Hero of Ages chapter 9 epigraph#
  3. a b c Mistborn Adventure Game chapter 4#
  4. a b Hemalurgy Table
  5. The Treatise Metallurgic#
  6. Arcanum Unbounded Hoboken signing
    Arcanum - 2016-12-03#
  7. Arcanum Unbounded Hoboken signing
    Arcanum - 2016-12-03#
  8. Barnes and Noble Book Club Q&A
    Arcanum - 2009-07-08#
  9. /r/books AMA 2015
    Arcanum - 2015-06-20#
  10. The Bands of Mourning chapter 22#
  11. Boskone 54
    Arcanum - 2017-02-19#
  12. a b Shadows of Self chapter 21#
  13. a b Shadows of Self epilogue#
  14. Shadows of Self release party
    Arcanum - 2015-10-05#
  15. Shadows of Self Chicago signing
    Arcanum - 2015-10-12#
  16. Skyward Pre-Release AMA
    Arcanum - 2018-10-12#
  17. Skyward Denver signing
    Arcanum - 2018-11-15#
  18. Arcanum Unbounded signing Hoboken
    Arcanum - 2016-12-03#
  19. Starsight Release Party
    Arcanum - 2019-11-26#
  20. General Signed Books 2012
    Arcanum - 2012-12-08#
  21. Arcanum Unbounded Chicago signing
    Arcanum - 2016-12-06#
  22. Starsight Release Party
    Arcanum - 2019-11-26#
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